Thanks to the training delegates who took part in my scrum simulation game this week, and for the feedback from the game. +Patrik Kosowski, Suzanne Holmberg, +Emil Särnstrand, Christian Larsson, Jens Olsson, Jorgen Persson you were great!
First and most important feedback - we need a new name. Scrumulatory? You must be kidding. Scrumopoly? Scrumplicity? Scrummy? Burn-it-down? There's got to something better!
Equally important is the feedback about how to simplify the rules while keeping the emphasis on Scrum learning and Scrum decision making... rather than cards and mental arithmetic! I hear you Emil. More preparation by the facilitator and fewer rules to read before you can start. There are several changes in the pipeline now for the next outing.
Overall people gave positive feedback along with the suggestions for improvement so it's definitely getting another outing at the next course. One useful suggestion was to make the game open for others to play and modify. Absolutely. If you'd like to try it with your group or training course, send me a message and I get a copy of the rules and basic equipment over to you. Once we get a reasonably stable set of rules, we'll share it open source so it can have a life of its own.
Play is the basic structure for human learning. Enjoy!
The Improving Projects blog from Huge IO (UK & Ireland) is primarily about products, organisations and projects... and how to improve them. As well as musings on agile processes, software engineering in general, and methods like Kanban and Scrum, there's advice here too for users of process planning, execution and improvement tools - and the metrics they can provide. https://uk.huge.io
Wednesday, December 19, 2012
Sunday, December 16, 2012
Scrumulatory - the new Scrum simulation game!
Looking forward to playing the new Scrum simulation game "Scrumulatory" at my Scrum course tomorrow. Should be fun!" It contains many of the aspects of a real Scrum projects and lets participants get to grips with key visualisations of the Product and Sprint Backlogs. The winning team is not necessarily the team that gains the most revenue from delivered stories, but the one that copes best with the uncertainties that projects throw up.
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